Lean Code and JavaScript

As I’ve said many times before, “There’s always a better way and more than one solution!”  The sentiments of this statement are echoed by the many ways a solution can be programmed using any of the many available languages including JavaScript. Although I’ve been working with JavaScript for a number of years, I continue to discover interesting nuances in the […]

What? Rats WebGL Hit a Snag?

When your code hits a snag, there has to be a solution.  If you’ve discovered the “Rats WebGL Hit a Snag” notification, here are some articles we’ve discovered to both enlighten you and provide potential fixes. How To Fix Rats WebGL Hit A Snag Error [3 Methods] (hackingnewstutorials.com) Fix Chrome’s ‘Rats WebGL hit a snag’ error, by Venkat (techdows.com) How to […]

Lean Code – Web Graphics

Graphics and Animation Over the past few weeks, I’ve been working on an application to simulate multiple production processes working in tandem and decided to re-introduce myself to the world of animation.  In its present state, the application is working quite well using just the core HTML5, CSS3, and JavaScript web languages. The HTML5 canvas makes it easy to render […]

Lean Code and API’s

API Resources Using an Application Program Interface or API is not a new concept, is relatively simple, and easy to do.  However, developing applications using resources outside of your local controlled environment can present new challenges and opportunities. In this instance, I was testing one of Google’s API resources and received an “OVER_QUERY_LIMIT” error message.  Although it’s not too often that this […]

Lean Code and JavaScript IDE

Javascript is one of the more popular programming languages in use today and its use and capabilities are further enhanced by a variety of available frameworks, such as Node.js and AngularJS, and other libraries. Although you can use almost any text editor to write Javascript, a language based Interactive Development Environment (IDE) or Code Editor can greatly improve your ability to write […]